Jogah, Gan-da-yah (CR 6)
Small Fey
Hit Dice: 5d6+5 (22 hp)Initiative: +3Speed: 30 ft. (6 squares)Armor Class: 16 (+1 size, +3 Dex, +2 leather armor), touch 14, flat-footed 13Base Attack/Grapple: +2/-3Attack: Dagger +6 melee (1d3-1/19-20) or spear +2 melee (1d6-1/x3) or longbow +7 ranged (1d6+1/x3)Full Attack: Dagger +6 melee (1d3-1/19-20) or spear +2 melee (1d6-1/x3) or longbow +7 ranged (1d6+1/x3)Space/Reach: 5 ft./5 ft.Special Attacks: Change shape, enhance arrows, spellsSpecial Qualities: Damage reduction 5/cold iron, low-light vision, spell resistance 17, sylvan archer, uncanny dodge, wild empathySaves: Fort +2, Ref +7, Will +7Abilities: Str 8, Dex 16, Con 13, Int 13, Wis 17, Cha 16Skills: Balance +5, Concentration +9, Handle Animal +11, Heal +11, Hide +7, Jump +1, Knowledge (nature) +13, Listen +15, Move Silently +11, Ride +5, Spot +15, Survival +11 (+13 in aboveground natural environments), Tumble +8Feats: Extend Spell, Natural Spell (B), Weapon Finesse
Environment: Temperate hills and plainsOrganization: Solitary, pair, or tribe (3-10)Challenge Rating: 6Treasure: Double coins, double goods, standard itemsAlignment: Always neutral goodAdvancement: By character class (favored class: druid)Level Adjustment: +8 
This small, elven man has pale yellow skin. He is bedecked in leather leggings, breechclout and a cape, and carries a bow. Gan-da-yah are the jogah tasked with guarding and assisting fruit and grains. As a result, they are among the most beloved of the jogah. The so-called “elves of sunshine” live in dark, sheltered places where they can be in contact with the earth, communicating with and nurturing the growing seeds. As soon as the chill of winter passes, the gan-da-yah begin telling all growing plants to seek the sun and aid them in the endeavor. Gan-da-yah are ever-vigilant over the fields and gardens, waging an endless battle against blight, insects, and other threats. The strawberry plant is a favorite among the gan-da-yah, and they consider it their special gift to mankind. Gan-da-yah may take the form of various small animals, often assuming these shapes to offer guidance and warning. For example, a gan-da-yah that appears as a bat warns of impending battle, while one that appears as a robin brings good tidings. During the winter, gan-da-yah hibernate within the earth until the following spring. A gan-da-yah stands 3 feet tall and weighs 50 pounds. 
Source: Scott Greene’s Creature Catalogue

Jogah, Gan-da-yah (CR 6)

Small Fey

Hit Dice: 5d6+5 (22 hp)
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 16 (+1 size, +3 Dex, +2 leather armor), touch 14, flat-footed 13
Base Attack/Grapple: +2/-3
Attack: Dagger +6 melee (1d3-1/19-20) or spear +2 melee (1d6-1/x3) or longbow +7 ranged (1d6+1/x3)
Full Attack: Dagger +6 melee (1d3-1/19-20) or spear +2 melee (1d6-1/x3) or longbow +7 ranged (1d6+1/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Change shape, enhance arrows, spells
Special Qualities: Damage reduction 5/cold iron, low-light vision, spell resistance 17, sylvan archer, uncanny dodge, wild empathy
Saves: Fort +2, Ref +7, Will +7
Abilities: Str 8, Dex 16, Con 13, Int 13, Wis 17, Cha 16
Skills: Balance +5, Concentration +9, Handle Animal +11, Heal +11, Hide +7, Jump +1, Knowledge (nature) +13, Listen +15, Move Silently +11, Ride +5, Spot +15, Survival +11 (+13 in aboveground natural environments), Tumble +8
Feats: Extend Spell, Natural Spell (B), Weapon Finesse


Environment: Temperate hills and plains
Organization: Solitary, pair, or tribe (3-10)
Challenge Rating: 6
Treasure: Double coins, double goods, standard items
Alignment: Always neutral good
Advancement: By character class (favored class: druid)
Level Adjustment: +8 

This small, elven man has pale yellow skin. He is bedecked in leather leggings, breechclout and a cape, and carries a bow. 

Gan-da-yah are the jogah tasked with guarding and assisting fruit and grains. As a result, they are among the most beloved of the jogah. The so-called “elves of sunshine” live in dark, sheltered places where they can be in contact with the earth, communicating with and nurturing the growing seeds. 

As soon as the chill of winter passes, the gan-da-yah begin telling all growing plants to seek the sun and aid them in the endeavor. Gan-da-yah are ever-vigilant over the fields and gardens, waging an endless battle against blight, insects, and other threats. 

The strawberry plant is a favorite among the gan-da-yah, and they consider it their special gift to mankind. 

Gan-da-yah may take the form of various small animals, often assuming these shapes to offer guidance and warning. For example, a gan-da-yah that appears as a bat warns of impending battle, while one that appears as a robin brings good tidings. 

During the winter, gan-da-yah hibernate within the earth until the following spring. 

A gan-da-yah stands 3 feet tall and weighs 50 pounds. 

SourceScott Greene’s Creature Catalogue

Jogah, Ga-hon-ga (CR 6)Small Fey
Hit Dice: 8d6+32 (60 hp)Initiative: +2
Speed: 20 ft. (4 squares)Armor Class: 17 (+1 size, +2 Dex, +4 natural), touch 13, flat-footed 17Base Attack/Grapple: +4/+8Attack: Dagger +13 melee (1d3+8/19-20) or spear +13 melee (1d6+12/x3) or unarmed strike +13 melee (1d8+8) or rock +7 ranged (2d8+12)Full Attack: Dagger +13 melee (1d3+8/19-20) or spear +13 melee (1d6+12/x3) or unarmed strike +13 melee (1d8+8) or rock +7 ranged (2d8+12) 
Space/Reach: 5 ft./5 ft.Special Attacks: Pugilist, rock throwing, spell-like abilitiesSpecial Qualities: Damage reduction 5/cold iron, fish command, flying canoe, low-light vision, potion master, rock catching, spell resistance 25, uncanny dodge, wild empathySaves: Fort +6, Ref +8, Will +7Abilities: Str 27, Dex 15, Con 19, Int 12, Wis 12, Cha 11Skills: Climb +19, Diplomacy +13, Handle Animal +11, Jump +2, Knowledge (nature) +12, Listen +5, Ride +4, Sense Motive +12, Spot +5, Survival +12 (+14 in aboveground natural environments), Swim +19Feats: Improved Grapple, Improved Unarmed Strike (B), Point Blank Shot, Power Attack
Environment: Temperate hills or forests (near water)Organization: Solitary, pair, or tribe (3-18)Challenge Rating: 6Treasure: No coins, half goods, triple items (mostly potions)Alignment: Always chaotic goodAdvancement: 9-16 HD (Small)Level Adjustment: +5
This small, elven man has pale yellow skin. he wears is bedecked in leather leggings, breechclout and a cape. Jogah are small spirit-folk representing aspects of nature. They are split into various groups based on their relation to the world. The ga-hon-ga are the guardians of the stream, living in rock caves near rivers. Ga-hon-ga are strong and playful, able to easily uproot trees or toss massive rocks into rivers, lifting waters when floods threaten. Ga-hon-ga occasionally visit humanoids in their dreams, inviting them to the ga-hon-ga caves for games and feats of strength. One such activity, a form of ball game played with rocks, has resulted in the ga-hon-ga’s nickname of “stone throwers.” Ga-hon-ga are also guardians of fish, guiding them to food and safety, providing shelter in their deep-water caves, or rescuing them from fisherman who hunt for sport rather than sustenance. Gahon-ga occasionally free fish caught in traps for similar reasons. With their ability to control weather, ga-hon-ga punish abuse or negligence of nature with famine. In times of drought, locals often seek out signs of the ga-hon-ga, little cup-shaped hollows in the mud at the edges of streams. If carefully scooped up and dried on a fragment of bark in the sun and placed in longhouses, these “dew cup charms” may attract another variety of jogah, the gan-da-yah. Most ga-hon-ga encountered are males. Females and young rarely venture out of their homes in the rock-caves. Females wear knee-length skirts, adding a large skin cloak in bad weather. A ga-hon-ga stands 3 feet tall and weighs 50 pounds. 
Source: Scott Greene’s Creature Catalogue

Jogah, Ga-hon-ga (CR 6)
Small Fey

Hit Dice: 8d6+32 (60 hp)
Initiative: +2

Speed: 20 ft. (4 squares)
Armor Class: 17 (+1 size, +2 Dex, +4 natural), touch 13, flat-footed 17
Base Attack/Grapple: +4/+8
Attack: Dagger +13 melee (1d3+8/19-20) or spear +13 melee (1d6+12/x3) or unarmed strike +13 melee (1d8+8) or rock +7 ranged (2d8+12)
Full Attack: Dagger +13 melee (1d3+8/19-20) or spear +13 melee (1d6+12/x3) or unarmed strike +13 melee (1d8+8) or rock +7 ranged (2d8+12) 

Space/Reach: 5 ft./5 ft.
Special Attacks: Pugilist, rock throwing, spell-like abilities
Special Qualities: Damage reduction 5/cold iron, fish command, flying canoe, low-light vision, potion master, rock catching, spell resistance 25, uncanny dodge, wild empathy
Saves: Fort +6, Ref +8, Will +7
Abilities: Str 27, Dex 15, Con 19, Int 12, Wis 12, Cha 11
Skills: Climb +19, Diplomacy +13, Handle Animal +11, Jump +2, Knowledge (nature) +12, Listen +5, Ride +4, Sense Motive +12, Spot +5, Survival +12 (+14 in aboveground natural environments), Swim +19
Feats: Improved Grapple, Improved Unarmed Strike (B), Point Blank Shot, Power Attack


Environment: Temperate hills or forests (near water)
Organization: Solitary, pair, or tribe (3-18)
Challenge Rating: 6
Treasure: No coins, half goods, triple items (mostly potions)
Alignment: Always chaotic good
Advancement: 9-16 HD (Small)
Level Adjustment: +5

This small, elven man has pale yellow skin. he wears is bedecked in leather leggings, breechclout and a cape. 

Jogah are small spirit-folk representing aspects of nature. They are split into various groups based on their relation to the world. The ga-hon-ga are the guardians of the stream, living in rock caves near rivers. 

Ga-hon-ga are strong and playful, able to easily uproot trees or toss massive rocks into rivers, lifting waters when floods threaten. Ga-hon-ga occasionally visit humanoids in their dreams, inviting them to the ga-hon-ga caves for games and feats of strength. One such activity, a form of ball game played with rocks, has resulted in the ga-hon-ga’s nickname of “stone throwers.” 

Ga-hon-ga are also guardians of fish, guiding them to food and safety, providing shelter in their deep-water caves, or rescuing them from fisherman who hunt for sport rather than sustenance. Gahon-ga occasionally free fish caught in traps for similar reasons. With their ability to control weather, ga-hon-ga punish abuse or negligence of nature with famine. 

In times of drought, locals often seek out signs of the ga-hon-ga, little cup-shaped hollows in the mud at the edges of streams. If carefully scooped up and dried on a fragment of bark in the sun and placed in longhouses, these “dew cup charms” may attract another variety of jogah, the gan-da-yah. 

Most ga-hon-ga encountered are males. Females and young rarely venture out of their homes in the rock-caves. Females wear knee-length skirts, adding a large skin cloak in bad weather. 

A ga-hon-ga stands 3 feet tall and weighs 50 pounds. 

Source: Scott Greene’s Creature Catalogue

Plot Hook: An entire nomadic fishing-community is being followed by an enormous polar bear. The beast swims up under them and breaks through the ice beneath the center of their igloo-cluster to attack them, no matter where they move. The beast continues to rise up and attack from beneath, even after they move their village onto solid land.

Plot Hook: An entire nomadic fishing-community is being followed by an enormous polar bear. The beast swims up under them and breaks through the ice beneath the center of their igloo-cluster to attack them, no matter where they move. The beast continues to rise up and attack from beneath, even after they move their village onto solid land.