Depending on your point of view, the Spirit-Born are either anthropomorphic animals or animalistic humans. In any case, their existence is a duality, a tightrope walk between human and animal, the worldly and the divine.

The Named Spirits (such as Raven, Spider, and Coyote) are powerful spiritual beings who embody the combined essence of the animals that share their names. But they are certainly not perfect. Sometimes they walk the mortal world in human guise, and sometimes, they may take mates and create children. These children are not human, but neither are they spirits, and they roam the land as Spirit-Born.

Due to their extreme differences from humans, the Spirit-Born are often somewhat detached from others. Sometimes they are leaders, other times they’re loners, but they rarely find humans whom they can truly bond with.

  • +2 to any one ability score Spirit-born are a very widely varied group, with different strengths.
  • Type: Spirit-born are creatures of the monstrous humanoid type.
  • Size; Spirit born are medium creatures and have no bonuses or penalties due to size.
  • Normal Speed: Spirit-born have a base land speed of 30 feet.
  • Low-Light Vision: Spirit-born can see twice as far as normal in conditions of dim light.
  • Spirit Tongue: Spirit born can speak to animals of the same type as their spiritual parent, as though under the effects of a speak with animals spell. (For example, a child of Bear can speak to any variety of bear, even dire bears or bears not native to their birth place.)
  • Natural Weapons: A spirit-born possesses some sort of natural weapon inherited from their parent. Select one natural weapon from the list below. These are considered primary natural weapons.
    • Claws: The spirit born possess two claw attacks that deal 1d4 points of damage.
    • Fangs: The spirit born possesses a bite attack that deals 1d6 points of damage.
    • Horns: The spirit born possesses a gore attack that deals 1d6 points of damage.
    • Slam: The spirit born possesses two slam attacks that deal 1d4 points of damage.
    • Sting: The spirit born possesses a sting attack that deals 1d4 points of damage.
    • Talons: The spirit born possesses two talon attacks that deal 1d4 points of damage
  • Feral Boon: A spirit-born gains a number of traits from their spiritual parent, and may select two abilities from the list below.

~ created by Admiral Squish. Read the full write-up here!

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The Aztecs were tough, hardcore ball-busters whose penchant for violence and righteous unrelenting groin-kicking didn’t leave much to the imagination, but in the late fifteenth century there was one badass warrior who dared to defy their ever-expanding empire of blood – Chief Tlahuicole of the Tlaxcalan tribe.

Tlahuicole […] was a pretty insane face-smashing nutcracker in his own right, and he wasn’t just going to roll over and expose his soft underbelly to the sacrificial pointiness without at least taking some motherfuckers along for the ride. Tasked with leading his warriors against the aggression of the unstoppable Aztec Empire, Tlahuicole was determined to protect his peoples’ way of life and avoid having his brave warriors ritualistically disemboweled by jerkface holy men.